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Staff
Nov 11, 2009 1:15:41 GMT -5
Post by The Force on Nov 11, 2009 1:15:41 GMT -5
For all staff, this is kinda the question and answer board when it comes to making the site. If you have any ideas for some of the unanswered questions on here, please give them so we can sort all of this out before the site actually opens haha. =)
Simple question and answer
1. How does the world of Xyanen work, and how far technologically/magically has it developed? Xyanen is a very strange planet that was held up by many different races. Unlike Earth, Xyanen doesn't have one dominant race, it has many, all who have different traditions and lifestyles. Zyan lifestyles are more technologically advanced than say.. Dwarf lifestyles. So, all places and cities in Xyanen were created how their creators intended, leaving Xyanen with a very diverse planet city-wise. Cities are usually grouped as 'science-based', 'magic-based', or 'undeveloped'. Science based civilizations are technologically advanced. They are very high tech and civilized, and hold money to a high standard. Magic-based hold the same need for money, but are less technological and more environmental and.. well, magical. Undeveloped cities aren't fully formed if they are science or magic based. There are still conflicts in the city, caused by multiple species calling it their own, where science and magic will clash until one is decided. Some of these places will hold money highly like a magic or science-based city, but most of the time they are very small and only wish to trade for better goods than they are selling.
2. How does money work in Xyanen? As discussed in question one, money depends on the place. There is one universal form of money through the entire planet, but not all cities live up to that. Depending on their history, they might prefer food, weapons, raw materials, etc, rather than actual money.
3. How do the classes work? Classes and species are two different things. Species describes the KIND of creature (ie. Human, Dwarf, Elf, etc) while Class describes their ranking in Xyanen (ie. Sorcerer, Assasin, Theif, etc.) Though in the start we ask for one class, this is just based on history of the character. Usually classes need to be learned, but we ask that your character have one to make them more original starting out in the world. You can have up to three different classes, and each one gives you special abilities in your roleplaying. Pay close attention to each one before deciding which three you want.
4. What EXACTLY are we roleplaying? Whatever you want. The world of Xyanen is very diverse and leaves many options for all kinds of travelers. Your character could have an assortment of jobs. They can be payed assassins, spies, shopkeeper, teacher, healer. They can do quests that can be found in each city, or from people in the cities. They can simply travel and check out the world. Maybe your character wishes to join an army and fight for an assortment of causes. There's unlimited opportunities that will come your way, you just have to choose which ones to follow.
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Staff
Nov 11, 2009 1:22:39 GMT -5
Post by The Force on Nov 11, 2009 1:22:39 GMT -5
City Ideas
Science-based Lebyan- a very technologically advanced city. It is held up by a very small round platform that grows larger as it reaches higher. There are platforms that sprout off of the original building that support neighborhoods and small shops. on the very top, where the building has formed the largest circle, it is flattened and a large marketplace/entertainment/town square area is located here. Small teleportation circles are in each platform, and also surrounding the bottom pillar. There are no doors so tranporting is needed. Created long ago by Zyan people. One of the most regal of the science-based cities. Very expensive prices and intricate, powerful equipment. Usually invitation only, though people with high status can usually get away with bending this rule. Theives have been known to sneak in, and when caught are severly punished. (I don't have much of a history but I hoped you two would have ideas, yes? ;D)
Magic-based
Undeveloped Mahor - A small science-based civilization in a dense forest. They were the original people to originate this spot, but overnight it seemed a magic-base one sprouted over them. In the trees, small forts can be seen linked by small bridges, where the Mahi people dwell. It is still undecided if this strange place is magic or science-based. The magic half call their part Mahoria, and the science half call their part Mahoran.
Other
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Staff
Nov 11, 2009 1:30:29 GMT -5
Post by The Force on Nov 11, 2009 1:30:29 GMT -5
Ideas/Questions
This part is for you guys. I don't really.. understand how we'll do some stuff so please check these out and write your opinions. If you have any of your own questions, please add them.
How will modding work? We'll need SOME of it or else there wouldn't be any kind of interaction at all, but what exactly do we do?
What kind of plots can there be?
Should we start small and uncolonized, and work from there or install the whole shibang an hope it works out? I'm afraid with a small amount of members there will be too little interaction if we have a very large world to start with.
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Staff
Nov 11, 2009 13:24:02 GMT -5
Post by Zaeff Aderyn on Nov 11, 2009 13:24:02 GMT -5
For Lebyan, I'm thinking maybe something along the lines of it being started by some scientific genius. Which would kinda make sense, considering it's so technology advanced. I think that in his day, he'd met many different colonies of people, including some of the more magic ones and what not because he'd travelled. So I think, in order to create the teleportation things, he would have had to use magic and science together in order to get it to work. He could have been the leader of the Zyan people back in the day, and that's how they started living there. Just kinda throwing that out there.
I don't know if we really need any modding, do we? I mean, if enough people create characters, you could run the entire plot by character development. But then again...if your character was going hunting and stuff, you might need a mod. Maybe, for things that require a mod, you could just put something like [Mod!] in the title of your board so that staff know they have to post sort of thing.
Plots we'll have to brainstorm for. =P But I'm pretty sure that instead of some separate evil entity, the source of the conflict will come from within Xyanen. Like, a certain colony getting mad or something like that. I also think though that if we have something like that happen, it should be an ancient conflict that's just evolved, and people are finally starting to do something about it.
That said, I think you're right on starting small and uncolonized. xD The more people who join and the more characters we get, the more the world should evolve. It makes sense, and it would be a lot easier to progress that way. The plot could evolve with it. =)
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Staff
Nov 11, 2009 13:45:28 GMT -5
Post by The Force on Nov 11, 2009 13:45:28 GMT -5
Okay. I don't think we should have roads in between all cities, by the way. Like in Sasqui we had Route 1, Route 2, whatever. I think we should just have an overall board for like.. 'outskirts of Lebyan' where we can describe the landscape around it. I mean, there will be 'forest' areas, but since this is very travel-based, it should be made easier than on Sasqui. I also think we should have numbers in the description of he cities, so that people know what they can travel to. (ie. City 1 has two cities very near it. Both of those cities, in the city description will have 2, so that people who are in city 1 can know that, from that city, they can travel through either of the cities that are marked with 2's. Make sense?
I think, to start out, we should have like... 4 cities. One science-based, one magic base, and then 2 undeveloped. This way we'll have conflict in the undeveloped areas between people who are for science and technology, versus people who are for magic and nature. And there can be fights and raids. Say, like.. there's technological building somewhere, and a bunch of pissy magical people could riot against it and tear it down, etc. Then we'd have conflict, and EVENTUALLY we could determine if it is science based or magic based. We need to figure out a way to determine this though. But once this is determined, obviously the original people who lived in the city that lost the fight will try and create their own place and we will gradually get more places to visit and go to.
As for the modding, I agree with putting [Mod!] in the title, but also maybe we should have a thread that people can post on when they create a board that needs modded. Maybe one board per post on there, and if they have multiple mod needing boards, then they need to just post new posts, and once they no longer have that board/need a mod for that board, they can just delete the post. Less work for staff, that way.
But I also think we need to enforce character interaction. My idea is that we create ONE BOARD in each section of the site that a board is possible, so that everyone is required to post on the same board. We will also require people to post [Character leaves] when their character will no longer post on that board, or [Character arrives] when they come in. Obviously it wouldnt' have to be that exactly, but just some clue that they are now joining this mass roleplay. I mean, people can choose to ignore each other, but at least this way people KNOW what is going on around them in the same city, rather than 4 different boards going on.
This being said, I think the cities need to have TONS of subboards with details, so that when the site does get popular there isn't like.. 15 people on the same topic. Make sense?
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Staff
Nov 11, 2009 13:51:58 GMT -5
Post by Zaeff Aderyn on Nov 11, 2009 13:51:58 GMT -5
Yep, that makes sense. And the 4 cities idea is a good one too. It'd be a good amount for starting.
And yeah, that's a good idea. So that we can keep all the modding organized. I agree for the character boards, too...you probably don't need Character arrives, since it'll be pretty obvious when a character enters, but definitely [Character leaves] so we know for sure when they're there or not. It would help character interaction a lot.
And yep, that makes sense too. (: Depending on how many people join the site, we can have more and more sub-boards. ^.^
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Staff
Nov 11, 2009 14:08:09 GMT -5
Post by The Force on Nov 11, 2009 14:08:09 GMT -5
;D Yay. Sounds good. How are we gonna keep track of money though? I was gonna say all of a person's characters can use the same universal bank on that person's account, but what if some characters are poor and some are rich? Do they just roleplay that out..? We could do what Embyr wanted on Drayma and create a new account for each character. It sound like a lot of work but then people can see what characters have posted and stuff, and the stars could signify status in the actual roleplay. ;D it could be pretty neat.
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Staff
Nov 11, 2009 23:03:25 GMT -5
Post by Zaeff Aderyn on Nov 11, 2009 23:03:25 GMT -5
Yeah, good idea. It'd be a lot better to have separate accounts for each character. It is kind of a pain to have to log in and out, but it's way too tempting to use your money for one character depending on the situation. It wouldn't be fair and it'd be especially hard to keep track of all of the money separately. Stars signifying status is a good idea too. (: What sort of status are you thinking about, though?
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Staff
Nov 11, 2009 23:31:03 GMT -5
Post by The Force on Nov 11, 2009 23:31:03 GMT -5
;D I'm so excited! I wanna just make accounts right now. I think I might, actually. And what I mean is like.. occupation kind of thing. Rankings in life.
ie. Kyrian is gonna be a theif. Danika is gonna be a creature saleswoman person. Krea is gonna be a dragon rider/magic person.
EVENTUALLY for these. These are just my three dream characters.
Kyrian is a simple theif. He might improve, but overall his ability level will be like.. a 1 or 2 star thing. So under his account name, it'll say 'Theif' and have one or two stars. Maybe we can even make the colors mean something. But since theif is his main "occupation" of sorts, we will rate it based on how good he is. There'll be way to improve whatever 'main' ability your character has, but if he's just like... really petty theif, then it'll be 1 star. If he turns into like.. a wanted pick pocketter somehow, then it'll be like, 'theif' 4 stars. And then right when people see his name they know.
Krea's might say 'mage' or 'dragonrider' whichever the ability I want to put up, and then if shes a SUPER amazing magical warlock, then we'll have it like.. 5 stars. I mean, it won't have anything to do with staff. I think we should just have a staff list somewhere, so people know that. xD
Edit;; Everyone'll start off with one ability, so everyone has one star on something. ^^; So in their history they can include like.. some kind of ability someone might have. It could be something lame like "farming" or something, but if they have something it'll give them a starting rank.
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Staff
Nov 14, 2009 18:39:13 GMT -5
Post by Zaeff Aderyn on Nov 14, 2009 18:39:13 GMT -5
Haha, epic. Yeah, I definitely want some sort of a rebel character...but I also want to have some sort of a mad genius child from the Zyans. xD I'll figure them out later. That sounds exciting though. And it makes sense, too...I can find a code that'll give us 8 different colours of stars. Just so that we'll have some more variation.
Also, I'm putting up some skins right now I found on one of my old sites. Just for some starters :3
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Staff
Nov 14, 2009 18:40:23 GMT -5
Post by Zaeff Aderyn on Nov 14, 2009 18:40:23 GMT -5
Oh yeah, just so we can get this going... When it comes to usernames and what not, our accounts have to be their full names, correct? Well, if they have a full name, anyways. xD And should we start working on a template for the characters? I don't know if we'll need separate ones depending on what class/rank they're starting out as.
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Staff
Nov 15, 2009 13:13:12 GMT -5
Post by Cyber on Nov 15, 2009 13:13:12 GMT -5
Mmm. Well, maybe a Tribal sort of thing is in order for one set of 'undevoloped'. Tribes are notorious for having constant power struggles - and constant battles with other Tribes trying to take them over for power. It would stop them from becoming too much of a "city" - but it would also keep them in one spot to defend. Maybe some sort of religious value to the current holders and the rulers that want it. Dunno, rambling. Yay~
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Staff
Nov 15, 2009 13:32:27 GMT -5
Post by Ebry Whitney on Nov 15, 2009 13:32:27 GMT -5
I like the Tribal idea. Of course, I'm not sure if all of the species in this site will really be all that comfortable in a tribe. for instance, I see a Zyan character being much better off in a technology-advanced city than a Tribe with so little technology. Creatures like the Anthros, though, I could see living in small communities.
I've been on a few other sites with the One-Account-Per-Character rule, and they've worked out really well. I think that's a great idea.
(Edit; This just occurred to me- it seems that there'd be a lot of competition between the species, too, not just the Tribes/Cities. Since they're all so different, wouldn't it make sense that there'd be some rivalry between them? Then again, I'm not sure if these seperate Tribes would consist purely of one species or mixed species.) [/center]
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Staff
Nov 15, 2009 13:52:15 GMT -5
Post by Zaeff Aderyn on Nov 15, 2009 13:52:15 GMT -5
One species. (: So with regards to any Zyan character, they would live in Lebya, the science-based city. In fact, that's where any Zyan character would live, unless there was some sort of exception. Any character like Cricket's Kyrian who's a theif would be more likely to live in some sort of a tribe rather than the big city. So really, each tribe or city is exclusive to particular species.
But yeah Winter brings up a good point...When it comes to werewolves and, say dwarves, they could live in the same tribe. It would make sense there'd be competition between them. =o
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Staff
Nov 15, 2009 13:53:39 GMT -5
Post by The Force on Nov 15, 2009 13:53:39 GMT -5
When I read the tribe thing, I figured he just meant like.. small cities. Very small. I added my own undeveloped city that I was hoping you guys would take a look at and tell me what you think. Winter, we're depending on them having conflict. That's why we're starting with so few cities/tribes/whatever to start with. The undeveloped ones will be arguing about if it should be science-based or technologically based. And when it gets more violent, it causes distaste in the actual already decided cities as well.
Edit; Not only that but a lot of characters will travel from where they live. So a magical traveler might decide they need to go through a science-based community, and would be scorned if the times were right, and might be accepted if there was no conflict elsewhere.
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