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Post by Tavia Twitter on Nov 26, 2009 15:05:23 GMT -5
I am working on the site today, and since those are the only two suggestions so far, I'll use it. =) But I think the name should be short, so I'm clipping it into Zeok. =)
And lightnight spells, I thought, would fall into wind elementalists, since storms come with wind? x.x;
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Hawk
Puppeteer
[M:0]
Posts: 5
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Post by Hawk on Nov 26, 2009 23:07:53 GMT -5
Well, I'm pretty sure lightning has to do with heat so it'd probably be a fire elementalist thing.
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Post by The Force on Nov 30, 2009 19:09:33 GMT -5
Okay, I have a list of things we need for the site. Anyone who suggests things WILL be rewarded based on how large the suggestion is. - History of ALL cities. Give any ideas.
- More abilities that can be learned/equipped/etc.
- More finished characters..? XD
- Some sort of image for items..? I dunno where to find some, and it feels weird without them.
- Ideas of available occupations?
- Christmas event ideas.
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Cash
Illegal Immigrant
[M:0]
Posts: 14
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Post by Cash on Nov 30, 2009 21:10:35 GMT -5
YAY MORE IDEAS!
- For a Christmas even we could either have an event which "Santa's" Raindeer (Ware-Raindeer!) raid through the city and you have to fight them. Well something like that. Or you can have a celebration with the characters eating a Christmas meal and exchanging gifts. And we can have a secret santa but with each character and it can only be with other characters in the area. (would be better for the future though when we have more people and characters on)
- I also thing for when characters "level" we should use Ranks as the measurement of their experience. I think there should be about a total of 10 or maybe less since we don't have a lot of active people right now, and in order for them to promote their Ranks, they must prove it to the experts of their Class making it challenging too. And for every Rank, it would allow you to have more freedom in traveling or shopping to going to other places because also the higher Rank you are also would show your Loyalty to your city or nation? You will also be able to do missions for your city.
Note, when lots of people start to reach the limit and there are a lot more people role-playing you could increase the Ranks.
- Now, in addition to the Ranks for levels I think we should also have Guilds where experts can be found. The Guilds should be very general due to the number of classes available to us. So something like a Guild for all kinds of Magic, which I think would be the Mage class, Sorcerer/Sorceress Class, and the Summoner/Conjurer Class. A Guild of Arts which would be the Entertainer Class, Bard, Dancer, Illusionist, and Puppeteer. A Guild of the Art of War would be something like Duelist, Knight, Spearman, Gunner, Swordsman, Archer, Warrior. The Thieves Den would be Rogue, Pick-Pocket, Thief, Highwayman, and Pirate. Then the Natures Guild would be all Elementalist Classes, Greenthumb, Tracker/Hunters, and Tamers. As for Bounty Hunters, I think the law would give them their Ranks and Royalty is just Royalty. With in these Guilds people can learn abilities from the exports, maybe get quests and gives them a sure resting spot since all Guilds of one kind will welcome members whether they are from a completely different worlds. Also this would be the place for where characters can promote their Ranks but it must be in the Guild of their city unless they abandon their original one to another city but they must pay a price to do so and each city asks for a different price.
I am also thinking up a good basic list of weaponry that should be kept in mind. But that's a COMING SOON kind of think. But won't take too long.
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Cash
Illegal Immigrant
[M:0]
Posts: 14
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Post by Cash on Nov 30, 2009 21:22:12 GMT -5
Oh and addition to the Guild think, people can join other guilds too aside from their main class. For example: I have a character named Ryor who is in the Greenthumb class and takes it as her main, but she also want to become a good archer so she joins the Guild of the Art of War and always takes lessons from an archer export in the guild or practices with other people who also want to be an archer at the same time being a Greenthumb. (since we can have up to 3 classes or something like that)
And another think for the Ranks is that possibly when you reach a higher Rank your character could maybe be able to learn another job. Okay, lets say from the start, right off the bat you will have one class as a main, but you can also start learning another class at the same time. Then maybe when you reach to Rank 3 or 4 you can finally start getting into your third class, then after that maybe when you get to Rank 7 or 8 you could also start learning a 4th class? I don't know if this is what you guys wanted though...
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Post by The Force on Dec 6, 2009 16:23:02 GMT -5
I love the guild idea, but I think there should be like.. one guild center in each city we have so far, and classes in whatever you want cost money. It'll give people a reason to spend money and improve their rank. I was invisioning kinda like.. schoolish things. Like a college, or something. xD Am I right?
ALSO, there could be smaller guilds as the site increases in size founded in other cities for different things.
ie. Greenthumb Guild- Mahor Guild of Arts - Lebya Mage Guild - Tayven Thieves Den - Volzyn Guild of the Art of War - Newunnamedcity
And then, let's say a magic city is founded somewhere in the distance, and many of the people there are Astronomists and Fortunetellers. I mean, that doesn't improve your class but it improves your characters abilities, so if a small school was created in that kind of thing, it might interest your character to learn them.
Just an idea. I like your Christmas ones, too, but I think all of them require a larger population. Maybe we could hold a Christmas Celebration thing outside the Torian Kingdom, and it'll have contests and stuff?
As for the rank thing, I think that makes it too much of a controlled video game rather than a creative roleplay, if that makes sense. I mean, it'd be hard to explain how real people can only start learning new things once their original thing has evolved enough, if that makes sense. I think people will want to improve each class in order to become stronger, without adding markers on it. If that makes sense at all. xD
I'm adding a suggestion shop. =) We will have a suggestion currency, and all suggestions will be rewarded with Suggestion money, which will be where your Karma is, and that'll be able to be spent on different items. Also, people can exalt/smite you so you get more Karma, but please do it with good reason and don't exalt your own accounts. xD I don't really have to tell you guys this, but I'm stating all the rules for it here so we know.
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Post by Zaeff Aderyn on Dec 22, 2009 19:23:16 GMT -5
I'm just making a list of item ideas. :D - Handwraps (like, for fist fighting or if your sword has a weird handle)
- Scrolls?
- Throwing hammers/axes/darts
- Bows/Arrows
- Leather armor, metal armor, suits of armor, studded armor... etc, cloaks
- Bandages, rope
- Boots and gloves
- Hats, helmets, etc.
- For spell items, some could be in the form of necklaces, bracelets, or rings?
Just some ideas P: Inspired from a game, mostly. [/center]
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