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Post by The Force on Nov 17, 2009 22:21:37 GMT -5
;D Simple. You post ideas. In the future, ideas that we actually use on the site for ANYTHING, will be rewarded. :3
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Cash
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Post by Cash on Nov 19, 2009 0:40:25 GMT -5
My major suggestion right now is that you should work on fixing the Abilities section. Its a little conflicting and confusion to me. For example:
When I read summoning in the ability section I think more of summoning creatures to fight along side you or strong god like beings to assist in a fight. Not something used to summon items. I think you should separate summoned items and creatures to two complete different abilities. Summoning items to me seems more like an act of alchemy. (kind of like in Full Metal Alchemist but with out the clapping) It will be more like a form of science where you take simple ingredients and turn it into items needed for the characters. Then for each level you gain in Alchemy you are allowed to create more items at once and another level learn a new recipe.
Summoning itself should just be the ability to summon creatures from other dimensions bla bla bla and use them to your advantage. They way you could do it is for each character to have only one creature they can summon and for every level the gain will effect either the time duration of the summon, increase the strength of the summoned, or give the summoned creature more abilities in fighting or healing or what other things it can do. Or you can create a list of creatures which can be summoned, and as the ability levels, the character will have the choice to chose the stronger summons or summons that have advantages against some things while weak against others (I'm think final fantasy here if that helps).
(I noticed that under the Mage Class there is Summoner/Conjurer so I think you should just change the Summoning ability to something like what I said Alchemy and just be an ability of creating items.)
Second:
Differences between Learned Abilities and Spells, which the Mage Class will use. If these abilities are in fact only for the Mage Class, then you should specified, because right now it looks more like abilities that anyone can just learn for fun. Well these abilities to me seems like they should be spells only for the Mage Class to know, because if anyone have these abilities without even being part of the Mage Class kind of defeats the purpose of having a Mage Class if anyone can do what they can.
What I think about general abilities are things like, quick recovery, which could be a type of ability that allows a character to recover fast from a heavy blow from the enemy. Also abilities like Chain Spellcasting, which would be an ability favored by the Mage Class used for casting spells without having to wait to for when repeating the spell for to quickly cast from one spell and then to another with hesitation. These would be more like things to build up power for to be used later in the moment of the battle. I also think for this role-play website thinks like skills can be merged with abilities for less work.
Also a good suggestion is for the Mage Class, when they reach a level that they can learn a spell, they would have to either find a way to learn it or buy it from Spell Shops that way for Mages, not only would they have to work on building up their level but also finding ways to get money for buying new spells. It ends up being a good system because that way Mages won't just easily get the ability to cast new and more powerful spells. Also it makes them have to chose which kinds of spells they will want to learn over others that way Mage characters will all have different sets of spells based on what they wish to categorize them selves into. For example a person can only learn elemental spells that use elements like fire or wind or a Mage that is an elemental specialist that only focuses on one element, also Mages that chooses white spells that would use white magic best for against undead or protecting and healing other people. Possibilities are endless.
Have more for you but I must sleep now.
Edit:
Also, these are just ideas I have, it could be that they way you set some things up they way they are, for reasons that I just haven't realized before. Me being both a Role-play video gamer and all, also being a LARPER and have participated in D&D campaigns see things in a more strict way then what you see. So if I say something wrong or bad sorry, it’s just what I'm so used to.
So I'm really sorry I in this comment I said something totally against your original ideas for the forum.
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Post by Kyrian Fox on Nov 19, 2009 1:35:45 GMT -5
The reason each thing has almost a divide in the ability is because, at level one, summoning can only use items. If we made it a whole new ability, the basic level would be no different than the original level except maybe larger scarier monsters. I'll explain our plan with that kind of thing. Using your example, I guess. Summoning Level 1. Summoning objects within eyesight. Level 2. Summoning objects within eyesight, or on your person. Level 3. Summoning objects within a 20 foot radius of your person. Level 4. Summoning objects up to a mile away. Level 5. Summoning any object you have come in contact with. Level 6. Summoning close creatures. Level 7. Summoning creatures up to a couple miles away. Level 8. Summoning all creatures.
The reason we have this rule especially for summoning though is also because we also have Bind. Which is the ability to combine a creature to a certain object. Obviously, having the summoning ability would be a good reason to have a creature bound to an object you can easily summon, and in the process, summoning the creature. x3;
Not only that but we weren't imagine like.. summoning creatures out of no where. These have to be creatures your character knows. Which would take away from your "creature list" for you to summon. We will have creature market places, where you can buy and sell your own creatures. That is where you will get summonable creatures.
The only reason we have classes is to summarize people into groups and change their social status around. Yes, everyone can gain access to all abilities, but some will be harder for them to learn. It is hard for Zyan people to learn magic. It is hard for Theives to get access to amazing equipped spell items.
A spell, in my head is just that. A spell. Anyone can conjure inner energy and produce a spell with the correct words/focus/etc whatever. It might be harder for some, and easier for some.
When we created classes, we did them based off of abilities. It's not really so much your ability is based on class as much as your class is based on ability. If Kyrian is human, and he's not really anything to start out but a theif, but he meets up with a strange teacher person who teaches him how to conjure a basic fire elemental spell, then he will have that basic skill. If he plans to pursue it, he could become an elementalist.
He, however, will still be a theif, but I could choose to change his class to elementalist, though he will still try and steal things.
Not only that, but if we made some abilities only accessed by some people, it would make some classes more popular than other classes, and throw off the balance a bit. Well, in my opinion. Everyone would rather learn elemental blast over shadow sneak. But, if given the option of both, maybe they could learn both and make a completely unique character.
The way we monitor the overuse of buying and gaining abilities is by separating them out into groups from learned spells, equipment, to starters. Your character would have to not only earn money to get the same spell, but aquire it through the other methods as well. So, say Kyrian gets the shield of fire element or whatever. Okay, so his elemental defense is now like.. level 1. Great. What good is that gonna do him unless a leaf monster attacks him? So then, on his journey maybe he stumbles across an elementalist. Being more smart than I'm actually going to make him, he would ask the elementalist to teach him a little something about fire magic. This, if the lesson works well, would bring it up to level 2.
This way, getting a whole lot of money isn't gonna do anyone any good if they don't socialize. It causes people to REALLY move around and do things to improve their character.
Of course I'm not gonna speak for everyone else. ^^; This is just my opinion on all of these. If anyone wants to add their two cents, mine doesn't overrule anyone's xD People think it does since I made the site, but I want it be all equal and.. stuff. >.>
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Cash
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Post by Cash on Nov 19, 2009 16:44:14 GMT -5
- Now for the name of an Axe-Swinger under Warrior can be called a Barbarian maybe? And they could also use large Hammers and other Heavy weapons. I also heard of a class Great Warrior which are warriors that use a lot of heavy two handed weapons, more like bruits in a way.
- I'm also a little sad that I don't see some specific classes under others like Monk, Paladin, Cleric or also can be called a White Mage, a Black Mage. And I would also really love to see things like Red Mage which are mages that use both black and white magic but weaker and they also use a lot of magic on their weapons because they also sword fight.
- I also think a Puppetmaster would be great under Entertainer except in the games that I played as a Puppetmaster they would use Puppets to fight others instead of avoiding conflicts like its describes under Entertainer.
- I also remember reading some were about characters having jobs and such. I think we can create a skills system which would be things like every day living skills. Like cooking skills or alchemy skills for creating items. If you like this idea I can give you a list of skills that could be used.
- I also have an idea for a race. Well kind of...I think we should have a something like Aliens. I'm not talking sci-fi here, what I mean is races from other worlds can come in and be classified under Aliens. And being an Alien of Xyanen would have disadvantages and advantages like some people who dislike foreigners would hate all Aliens and think that they don't belong here.
- I also want to add in this option, it may seem a little dumb since we have the Anthropomorph Race but I was thinking of creating an option which characters can be just Pure animals. But being animals they won't be able to learn abilities and some classes won't be available to them.
- Oh! and I think that a Hunter wouldn't be a good class name under Naturalist cause in my head I can only think of them killing nature. Would Ranger be a better name? I think they would have the same kind of powers and all.
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Post by The Force on Nov 19, 2009 17:02:45 GMT -5
That's a good idea for the axe idea. x.x I was just trying to think of one while I was editing them.
But, wouldn't making Red Mages not work if everyone can learn anything? I actually considered having them when I stumbled across the site that gave me most of the ideas for the classes. I think it'll be something we add in the future if we see people who could have that classification, but I'm not sure. I haven't really finished the class list since I decided to add descriptions to all of them.
Yeah, the job thing would be a good idea. I play Runescape, and they have a good list of abilities like that. Only problem I think is it would make the site too complicated and harder to roleplay..? I think those kind of things are kinda common sense. If your character has never cooked before, odds are they'll screw it up, you know? We're trying to make this more free, but at the same time put rules for godmoding. If I mis understood please explain more. xD I don't know if we're talking the same thing or not.
The Puppetmaster seems cool, but it would be hard to make it seem not TOO unlreaistic. I think if we have it, we should have Puppet Shops, where you can see the abilities the different puppets have, and Puppetmasters can have like.. a puppet summon skill like thing, and the better the skill, the better the puppets that can be summoned. Does that.. make sense?
I love the alien idea. x.x I just wish there was a cooler name we could describe it as. I mean, we don't HAVE to use Alien, sine this is a different world and the language isn't the same as english. Any cool ideas on what to call this race? And then this'll give people the option to create different abilities, races, and overall stuff for their character that will be heavily debated before allowing, but possibly added to the all ability list and growing the site.
It doesn't matter now since I'm erasing the general classes and just writing the available ones. ^^; Go look to see what I mean.
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Cash
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Post by Cash on Nov 19, 2009 17:10:46 GMT -5
As for the summoning thing. For what I was saying before, I was thinking summoning like they have it in Final Fantasy in a way. They have you do quests to search for the spirits which later become creatures you can summon, not just creatures you just randomly can summon up when you have never seen them before. I thought by doing this, the summoners would have to search for these creatures and will eventually build a bond. (Also in the game for you to become a summoner you have to do a quest and look for the 7 elements in the game and collect their power, then with their power your able to summon then. After that you then start to summon real creatures. But the element thing would fall under Elementalists)
And my other idea was that the summoners would only have one creature that they would be able to summon like in Naruto (sorry its the only thing that pops out) and as you get stronger the summon gets stronger allowing your creator to get stronger.
As for the general ability thing, I miss understood it when you said you would have subclasses so really you would just have multiple classes that you build up at different times like they have in Final Fantasy XI were you only start out with Their, Black Mage, Red Mage, White Mage, Monk, Warrior. And then when you get strong enough you go off into Job Quests which you have to prove to whom ever that you are ready to take in different jobs. In Final Fantasy XI if I wanted to become a Puppetmaster I had to talk to a Puppetmaster maker all they way across the world (took me 2 hours to get there) start the quest, go to the other side of the world find the "prototype" Puppet so the maker can study it and you end up learning the skill to use the puppet and he gives you your very own Puppet to use after. Also its really hard to level up my Puppet because you might level but your puppet doesn't and you have to get special upgrades that takes special attention to do. Also for Dragoon, you are sent on a mission to kill a powerful dragon (which was really hard to kill and I ended up needing help from 5 other people) and once you do you end up fining or given a dragon egg which becomes your companion and that's when you can become a Dragoon....so in a way that happens in this game seems much like they way you set it up except its really is all about the class but you have the full freedom to go from one kind of class to another or a similar but different class.
But now I don't know why I'm saying this and how its going to help at all. :\
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Post by The Force on Nov 19, 2009 17:19:00 GMT -5
Well, that's basically what's already happening here. You can't learn new abilities unless you find them in a book somewhere or find a teacher who teaches them. Unless of course their equipped abilities, then all you have to do is buy the item, and the ability will be improved based on how good the item is.
I think we should keep the summoning levels the same, but I agree with your spirit search thing. Well, kinda. I think it should be a creature you don't OWN, but have befriended. And I don't think we should just have one, but maybe only be able to summon one in each battle. Maybe they have to focus really hard on keeping the creature there and helping, so they can't focus on two at a time or something. But, I think people can also buy creatures that follow along in their journey as well. Because mythical markets exist in like.. all fantasy roleplays, and they're one of my favorite parts. It's just a challenge on deciding how to separate summoning from creature.. buying. >.> maybe summoned creatures cannot be killed or something?
^^ No, please keep sharing. We use these kind of ideas to create things for the site, and this site's so small right now we need to add to it.
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Cash
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Post by Cash on Nov 19, 2009 17:36:36 GMT -5
Oh, I think I know what I was starting to say, I like the specific job list kind of thing before, I like that people are limited to what they can to have have to build of their levels to get into other jobs is I guess what I'm trying to say. And since in the games I had to use a lot of help from my friends, peoples characters can great groups or what I call parties and help each other in quests that will allow them to go into other jobs!
As for the skill think, I think you got what I mean, cause what I think we should do is instead of characters being a natural at everything which would never happen, people will have to build of their skill by doing the things over and over again or practicing. But you should also allow some characters to already be good in at least one or two skills but still would need to build up that skill. But yeah, you got what I mean.
Now for Puppetmaster (which was my favorite job of all the other Jobs in FFXI) you get one puppet and you give your puppet a name and that will be your puppet forever. Then as you fight or do things your puppet levels like you but sometimes at a different pace. For example Kiramill (my FFXI character) puppet Bobeche levels up a lot slower then Kiramill so Kiramill has to train more so that Bobeche gets to the level Kiramill need him to be. Also for every 10 levels I gain in the game I can upgrade my puppet. You have to bring in items to a Puppet Maker and some money and they will upgrade your puppet, also the puppet have go into classes, in the game the puppet had the default, magic, fighter?, ranger, and knight upgrade (knight is the last upgrade you get in the game) and you can chose which to go when. Also you can add in attachments to your puppet which are just some things that boost the powers of your puppet, these things can be bought anywhere really. And all you have to do is equip these attachments to your puppet through their inventory. (Also puppets kinda have their own inventory). In the game you have something called the Animator which allows you to control your puppet through your mind. Also sometimes some puppets in the game have personalities. I swear, Bobeche is lazier then other puppets! When I command him to attack he always has a delay and lots of times just walks to the enemies. I've never seen that with other puppets in the game which I find very interesting. So as we role-play we have give the puppets a life of its own like in the game. You also have to activate your puppet and sometimes allow it to heal too cause they have health just like anyone else does and it's really sad when your puppet dies even though you can just activate it again after some time.......I went a little to far didn't I?....
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Post by Aadesh Jhadav on Nov 19, 2009 18:21:38 GMT -5
I once had an idea once where a puppet had it's strings attached to the back of someone's head, making it a sorta Soul Puppet (or something) that mimics your emotions in an exaggerated way. Originally I had it as an enemy that sucks out your energy as you become fixated with it, but I feel like it could somehow work for a Puppetmaster purpose in Xyanen.. Maybe only for Entertainer purposes (without the, erm soul sucking) but.. I dunno?
Remember we had that site with the Mythical Creature market? Maybe we should bring some of those to here. I don't know who that awesome artist was before, though. He contributed so much.. [/center]
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Post by The Force on Nov 19, 2009 18:55:16 GMT -5
So the Puppet ability (name please?) could be an item. I like Kimo's idea that it's connected to you. Maybe the bonds are like.. magic flowing from it when you activate it during battle, and like.. connect to you? ;D That'd be mega awesome, I think! I like the idea of it gaining levels, but I ALSO think that puppets don't hav to just look like humans. :3 I think a puppet like.. bengal tiger would be epic. And maybe they can be small enough to fit in your bag or something, but when you whisper the soul summoning words or whatever, it goes lifesize and has a little cord connecting it to you? =DDDD I'm so excited about this idea, it's super cool.
What's a good name for the alien race we talked about earlier? ^^;
^^ I don't understand what you mean about jobs. When I pictured jobs, I pictured like.. if your character was a very good swordsman, they could guard the gate at Lybia. Or if your character was a good hunter, they could have their own meat place and hire someone else's character who was a good cook. And then the money your character pays the other character will be deducted every once in a while to be like actual wages. ;D That's why you don't get any money on here for posting like on Sasqui. You have to earn it.
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Cash
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Post by Cash on Nov 19, 2009 19:21:19 GMT -5
Will it could just be Puppetmaster for the name, and in the game that I told you about they are small little metal things which to me when deactivated would fit in a bag.
Oh, sorry. Jobs in the game is like their way of what we call class. This term is used in every Final Fantasy game so I just thought that ever one would know what it meant.
Well the Aliens wouldn't be a specific race, it should be more like a term for all kinds of creatures that are foreigner. But I guess another name could be Extranjero, its Spanish for foreigner but when I hear others say this word I think strange and adventurer. Other spellings for it could maybe Estranjero or Estranhero, eh? Eh? Hero? Well it's your pick. Or another word.
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Post by The Force on Nov 19, 2009 19:29:54 GMT -5
I think we should have different kinds of puppet forms, so that the site isn't too similar to any game, if that makes sense. When I was imagining puppet, I was thinking an actual puppet, that when filled with the energy needed, would enlarge to full size, connect, and read mental orders. ;D Is that what you were thinking, Kimo? That's what I got out of what she said but now I'm not sure hahaha.
When I mean a different word, I meant like.. make this site have more of a universal language, instead of using other languages. That's why I said we should think of something other than alien. So, it could be like.. a totally different word. One that doesn't exist anywhere. xD Kinda like our city names and our glossary in the information board. They're just like.. random words.
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Cash
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Post by Cash on Nov 19, 2009 19:40:44 GMT -5
Yeah I think that's what she said too and that would totally be cool. What I think we should to for the puppets is have the characters chose how they want their puppets to look like. I mean, puppets can be of anything in the real world so why not here to. If I wanted a dragon puppet why not have a dragon puppet! Only thing that we should do different is make the puppets somewhat metalic or maybe, if you ever played scribblenauts something like that? I would prefer a more metalicness to it because I think the puppets would be a combination of magic and science. Science is what created the creation but its magic that gives it life and power. So by using our mana or mystic energy we make the puppet working, that way the puppets are pure in a way. Also we should also make it so that only the true owner can use the puppets, so once a puppet is used by someone, it will only work with that one person for the rest of its life, and that could also be the reason for characters to only have one puppet.
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Post by Aadesh Jhadav on Nov 19, 2009 22:24:36 GMT -5
I don't think we should specify anything about the puppets, except that they're Puppets. I think it's better to have no restrictions on material, source of energy, etc. because Xyanen is a world with many opinions and beliefs. The cities are categorized if they are science-based or magic-based.. Let the roleplayer create the puppets so that it compliments the character. [/center]
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Cash
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Post by Cash on Nov 22, 2009 15:36:14 GMT -5
Okay, what do you think of Zoiczers for the name of Aliens...or the Kerbouks?
edit: I have also noticed there there is no lightning element class bla. I think that would be nice to add in because it is still a natural force. [/center]
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